Sticky Patchnotes

      =Early Access - Release 0.8.2=
      Released: 2016-05-10

      == Changes ==
      -Changed a some room layouts
      -Changed the tutorial text for the control room

      == Bug Fixes ==
      -Savegames where not working correctly sometimes - Fixed
      -Fixed fire in a room
      -Fixed nondestructable passages
      -Hanging caused some weird behavior - fixed

      =Early Access - Release 0.8.1=
      Released: 2016-05-09

      == Changes ==
      -none -> just minor fixes

      == Bug Fixes ==
      -Room graphic bug fixed
      -Language Switcher -> German fixed
      -Tutorial Fix -> Skip was not working sometimes
      -Tutorial reset fixed

      =Early Access - Release 0.8.0 - Alert System Updated =
      Released: 2016-05-06

      == Changes ==
      -New Pathfinding
      -Added Linux build
      -Food drop chance lowered in crates
      -Abort and Leave only avaible via ingame button(No UI Button anymore)
      -Operator Skills UI improved
      -Added more Charges to operator skills to make them more useful
      -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters)
      -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps)
      -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders
      -Alert System (5 Levels wich trigger different security protocolls)
      -Alert Beacons removed and replaced through security cameras
      -New Camera traps added
      -Room Changes (Improved layout / Gameplay)
      -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help)
      -LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover)
      -New enemy Type (Recharger -> Charges security Systems that have been drained)
      -Added additional Animations (Hanging and helping in example)
      -With enough strength units can pull themselve up
      -New Rooms and suprises !

      == Bug Fixes ==
      -Bridge Position Bug fixed (We missed a room with bridges)
      -Fixed Glass that couldnt break
      -Crafting mats ignore bug
      -Room "Reactor Blowup" sometimes impossible
      -Fixed a permission bug in the forum that prevented users from posting

      ===================================
      = Early Access - Release 0.7.2 =
      Released: 2016-04-26

      == Changes ==
      -Machines will spawn later in game now
      -Added Flashlights to all units
      -First levels are now easier
      -Changed ration distribution (You can't give units more then they need)
      -Added additional info elements to unit selection
      -Sudden-death Timer now a lot higher
      -Description "Recharge Equipment" changed to "Recharge battery"
      -Description "Overload" changed to "Overcharge (Blow up)"
      -Description "NEW" changed to "FOUND"
      -Description "BUILD" changed to "CRAFTED"
      -Added Colors to bridges if they switch
      -Added new Blocker traps
      -Changed the time of some blocking traps to be less annoying
      -Added Colors to machines if they change states
      -Changed bossroom spawns to be less frequent

      == Bug Fixes ==
      -Tutorial text fixes
      -Door Emission fixed (Will stay visible in Fog of War)
      -Continue button press able through tutorial text fixed
      -Door Visibility improved
      -Added missing emission to machines
      -Bridge Position Bug fixed
      -Heat sink position bug fixed.
      -Airlock Numbers changed to X(units) / X(Needed)

      ===================================

      = Early Access - Release 0.7.1 =
      Released: 2016-04-22

      == Changes ==
      -Added schematics to lootcrates

      == Bug Fixes ==
      -Doublicated schematics in crafting

      ===================================
      = Early Access - Release 0.7.0.0 =
      Released: 2016-04-22

      == Changes ==
      -Game Start switch to Campphase
      -Changed Patchnotes beta to Early Access
      -Corpses are now lootable
      -You can now Charge a other characters battery with yours
      -Added new Items into the game(Example:Ghostarmor)
      -Added Tutorial text to campphase first start
      -New Indicators added to items "New" and "Build"
      -Added Bullet physics to some weapons and traps
      -Rebuilded all Rooms with the new Tile set
      -All Areas are now distinguished through textures and colors
      -Added Hiding places
      -Added Heal and Charging stations
      -Added new Hints
      -Added Secret passages
      -Added Event rooms
      -Added Overload action to some objects
      -Added warning Signs to explosives
      -Added ItemLog into Debriefing screen
      -Added some Background Ambience sounds
      -Changed Radar dots to Icons
      -Changed Energy Cell consumtion to ONE for all
      -Lowered Energy Cell charges
      -Added Radar Goal reminder for tutorial
      -Added more random locked or charged doors
      -Item Loot UI changed so that it doesen't interrupt the game
      -Gamma adjusted on default to higher value
      -Damage to walls will now add cracks depening on the damage
      -Missing Icons added
      -Camp Screen updated
      -Menu UI Improved

      == Bug Fixes ==
      -Minor Bug in Savegame fixed
      -Missing translations added
      -Gamma adjusted
      -Resolution font problems on 1366x768 fixed
      -Fixed some descriptions that are now outdated
      -Fixed Turret behavior to real bullet physics
      -Fixed locked rooms(They should now contain at least a button)
      -Torso Shadows fixed
      -Strange Flying metal plates removed
      -Misplaced traps that removed floors fixed
      -Lighting fix
      -Lootroom with double icon fixed
      -Enemy and Turret targeting bug on flares fixed
      -Missing Doors fixed
      -Decoration & Door rotation fixed
      -Enemy Livebar bug fixed
      -Drained turrets did not change their color fixed

      ===================================
      = Early Access - Release 0.6.0.1 =
      Released: 2016-04-08

      == Changes ==
      -Autosave message added
      -Lootcrate info added
      -Airlock radar position changed to airlock button
      -Added a hint for entering the control-room.

      == Bug Fixes ==
      -Tutorial text placing changed
      -Some Text mistakes fixed
      -Energy Cell action fixed

      ===================================
      = Early Access - Release 0.6.0.0 =
      Released: 2016-04-07

      == Changes ==
      -Endroom music added
      -Stronger Enemys will spawn later (Lv4 / Lv6)
      -Guide added to Steam Community
      -Monitor switcher added to graphics
      -Credits Images added

      == Bug Fixes ==
      -Character detail underscore bug fixed
      -Added missing colorcode to some loot crates
      -Added missing colorcode to some traps

      ===================================
      = Early Access - Release 0.5.9.1 =
      Released: 2016-04-06

      == Changes ==
      -Tipps added to UI elements
      -Research removed until properly fixed
      -Tipps added to Loading Screen
      -New Boss Room added
      -Quit changed to "return to main menu"
      -Roadmap and patchnotes seperated

      == Bug Fixes ==
      -Double Damage issue fixed
      -Text size problem fixed in camp
      -Big maschine flicker fix

      ===================================
      = Early Access - Release 0.5.9.0 =
      Released: 2016-04-05

      == Changes ==
      -Plasma Turrets encounters added
      -One new Turret configuration added
      -Traps have status endicators on them -> colorcoded
      -Three new enemy configurations added
      -Deactivated Debug loading infos
      -Damaged Traps will now display a healthbar
      -Added new Rooms
      -Plasma turrets can now destroy enviroment and enemys
      -Some enemys fire real projectiles now
      -More Items to be found in lootcrates

      == Bug Fixes ==
      -Fixed problems with non 16:9 resolutions
      -Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks)
      -Fixed Particle issues on Buttons
      -Visible Particle effects on non discovered tiles fixed
      -Boss Rooms upgraded to new version
      -Fixed Trap placing issues
      -Turret Targeting issues resolved via new Behavior AI
      -Turrets are now nowalkables

      ===================================
      = Early Access - Release 0.5.8.2 =
      Released: 2016-04-01

      == Changes ==
      -Translations Added
      -Steam Achievements added
      -Enemys will now face units
      -Event Rooms changed
      -Item drop notification added
      -Now displaying current mission level in camp

      == Bug Fixes ==
      -Translation bugs removed
      -Traps fixed that couldnt be deactivated or drained
      -English Auto Default on missing translations

      ===================================
      = Early Access - Release 0.5.8.1 =
      Released: 2016-03-31

      == Changes ==
      -Trap and Enemy status is now visible via color
      -Missing Icons added
      -Enemy AI Improved
      -More Voices added
      -Display equipment on team screen
      -Display warning if a unit has no gear for the mission
      -New Enemys added
      -New Traps added
      -Annoying Traps/Enemys/Deco removed
      -Credits updated
      -Button range lowered to 2 Room distance
      -Pathfinding improved
      -Units can now be renamed in unit overview.
      -Steam Leaderboard added
      -Endless Descent added

      == Bug Fixes ==
      -Sound Adjustment problems fixed
      -Trap and Enemy Behavior
      -Visible Enemys on MiniMap now disappear if not visible
      -Traps and enemys that couldnt be drained fixed

      ===================================
      = Pre Release - Release 0.5.8 =
      Released: 2016-03-24

      == Changes ==
      -Patchnotes added
      -Animations
      -Splash Screen
      -Credits added
      -Camp UI : 50 %
      -Mission UI
      -Tier 2 Skills and Items : 50 %
      -Unit Voice Acting
      -Bugfixes
      = Early Access - Release 0.7.1 =
      Released: 2016-04-22

      == Changes ==
      -Added schematics to lootcrates
      == Bug Fixes ==
      -Doublicated schematics in crafting

      ===================================
      = Early Access - Release 0.7.0.0 =
      Released: 2016-04-22

      == Changes ==
      -Game Start switch to Campphase
      -Changed Patchnotes beta to Early Access
      -Corpses are now lootable
      -You can now Charge a other characters battery with yours
      -Added new Items into the game(Example:Ghostarmor)
      -Added Tutorial text to campphase first start
      -New Indicators added to items "New" and "Build"
      -Added Bullet physics to some weapons and traps
      -Rebuilded all Rooms with the new Tile set
      -All Areas are now distinguished through textures and colors
      -Added Hiding places
      -Added Heal and Charging stations
      -Added new Hints
      -Added Secret passages
      -Added Event rooms
      -Added Overload action to some objects
      -Added warning Signs to explosives
      -Added ItemLog into Debriefing screen
      -Added some Background Ambience sounds
      -Changed Radar dots to Icons
      -Changed Energy Cell consumtion to ONE for all
      -Lowered Energy Cell charges
      -Added Radar Goal reminder for tutorial
      -Added more random locked or charged doors
      -Item Loot UI changed so that it doesen't interrupt the game
      -Gamma adjusted on default to higher value
      -Damage to walls will now add cracks depening on the damage
      -Missing Icons added
      -Camp Screen updated
      -Menu UI Improved

      == Bug Fixes ==
      -Minor Bug in Savegame fixed
      -Missing translations added
      -Gamma adjusted
      -Resolution font problems on 1366x768 fixed
      -Fixed some descriptions that are now outdated
      -Fixed Turret behavior to real bullet physics
      -Fixed locked rooms(They should now contain at least a button)
      -Torso Shadows fixed
      -Strange Flying metal plates removed
      -Misplaced traps that removed floors fixed
      -Lighting fix
      -Lootroom with double icon fixed
      -Enemy and Turret targeting bug on flares fixed
      -Missing Doors fixed
      -Decoration & Door rotation fixed
      -Enemy Livebar bug fixed
      -Drained turrets did not change their color fixed

      ===================================
      UPDATED
      = Early Access - Release 0.7.2 =
      Released: 2016-04-26

      == Changes ==
      -Machines will spawn later in game now
      -Added Flashlights to all units
      -First levels are now easier
      -Changed ration distribution (You can't give units more then they need)
      -Added additional info elements to unit selection
      -Sudden-death Timer now a lot higher
      -Description "Recharge Equipment" changed to "Recharge battery"
      -Description "Overload" changed to "Overcharge (Blow up)"
      -Description "NEW" changed to "FOUND"
      -Description "BUILD" changed to "CRAFTED"
      -Added Colors to bridges if they switch
      -Added new Blocker traps
      -Changed the time of some blocking traps to be less annoying
      -Added Colors to machines if they change states
      -Changed bossroom spawns to be less frequent

      == Bug Fixes ==
      -Tutorial text fixes
      -Door Emission fixed (Will stay visible in Fog of War)
      -Continue button press able through tutorial text fixed
      -Door Visibility improved
      -Added missing emission to machines
      -Bridge Position Bug fixed
      -Heat sink position bug fixed.
      -Airlock Numbers changed to X(units) / X(Needed)

      ===================================
      =Early Access - Release 0.8.0 - Alert System Updated =
      Released: 2016-05-06

      == Changes ==
      -New Pathfinding
      -Added Linux build
      -Food drop chance lowered in crates
      -Abort and Leave only avaible via ingame button(No UI Button anymore)
      -Operator Skills UI improved
      -Added more Charges to operator skills to make them more useful
      -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters)
      -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps)
      -If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders
      -Alert System (5 Levels wich trigger different security protocolls)
      -Alert Beacons removed and replaced through security cameras
      -New Camera traps added
      -Room Changes (Improved layout / Gameplay)
      -Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help)
      -LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover)
      -New enemy Type (Recharger -> Charges security Systems that have been drained)
      -Added additional Animations (Hanging and helping in example)
      -With enough strength units can pull themselve up
      -New Rooms and suprises !

      == Bug Fixes ==
      -Bridge Position Bug fixed (We missed a room with bridges)
      -Fixed Glass that couldnt break
      -Crafting mats ignore bug
      -Room "Reactor Blowup" sometimes impossible
      -Fixed a permission bug in the forum that prevented users from posting
      =Early Access - Release 0.8.2=
      Released: 2016-05-10

      == Changes ==
      -Changed a some room layouts
      -Changed the tutorial text for the control room

      == Bug Fixes ==
      -Savegames where not working correctly sometimes - Fixed
      -Fixed fire in a room
      -Fixed nondestructable passages
      -Hanging caused some weird behavior - fixed