=Early Access - Release 0.8.2=
Released: 2016-05-10
== Changes ==
-Changed a some room layouts
-Changed the tutorial text for the control room
== Bug Fixes ==
-Savegames where not working correctly sometimes - Fixed
-Fixed fire in a room
-Fixed nondestructable passages
-Hanging caused some weird behavior - fixed
=Early Access - Release 0.8.1=
Released: 2016-05-09
== Changes ==
-none -> just minor fixes
== Bug Fixes ==
-Room graphic bug fixed
-Language Switcher -> German fixed
-Tutorial Fix -> Skip was not working sometimes
-Tutorial reset fixed
=Early Access - Release 0.8.0 - Alert System Updated =
Released: 2016-05-06
== Changes ==
-New Pathfinding
-Added Linux build
-Food drop chance lowered in crates
-Abort and Leave only avaible via ingame button(No UI Button anymore)
-Operator Skills UI improved
-Added more Charges to operator skills to make them more useful
-Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters)
-New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps)
-If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders
-Alert System (5 Levels wich trigger different security protocolls)
-Alert Beacons removed and replaced through security cameras
-New Camera traps added
-Room Changes (Improved layout / Gameplay)
-Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help)
-LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover)
-New enemy Type (Recharger -> Charges security Systems that have been drained)
-Added additional Animations (Hanging and helping in example)
-With enough strength units can pull themselve up
-New Rooms and suprises !
== Bug Fixes ==
-Bridge Position Bug fixed (We missed a room with bridges)
-Fixed Glass that couldnt break
-Crafting mats ignore bug
-Room "Reactor Blowup" sometimes impossible
-Fixed a permission bug in the forum that prevented users from posting
===================================
= Early Access - Release 0.7.2 =
Released: 2016-04-26
== Changes ==
-Machines will spawn later in game now
-Added Flashlights to all units
-First levels are now easier
-Changed ration distribution (You can't give units more then they need)
-Added additional info elements to unit selection
-Sudden-death Timer now a lot higher
-Description "Recharge Equipment" changed to "Recharge battery"
-Description "Overload" changed to "Overcharge (Blow up)"
-Description "NEW" changed to "FOUND"
-Description "BUILD" changed to "CRAFTED"
-Added Colors to bridges if they switch
-Added new Blocker traps
-Changed the time of some blocking traps to be less annoying
-Added Colors to machines if they change states
-Changed bossroom spawns to be less frequent
== Bug Fixes ==
-Tutorial text fixes
-Door Emission fixed (Will stay visible in Fog of War)
-Continue button press able through tutorial text fixed
-Door Visibility improved
-Added missing emission to machines
-Bridge Position Bug fixed
-Heat sink position bug fixed.
-Airlock Numbers changed to X(units) / X(Needed)
===================================
= Early Access - Release 0.7.1 =
Released: 2016-04-22
== Changes ==
-Added schematics to lootcrates
== Bug Fixes ==
-Doublicated schematics in crafting
===================================
= Early Access - Release 0.7.0.0 =
Released: 2016-04-22
== Changes ==
-Game Start switch to Campphase
-Changed Patchnotes beta to Early Access
-Corpses are now lootable
-You can now Charge a other characters battery with yours
-Added new Items into the game(Example:Ghostarmor)
-Added Tutorial text to campphase first start
-New Indicators added to items "New" and "Build"
-Added Bullet physics to some weapons and traps
-Rebuilded all Rooms with the new Tile set
-All Areas are now distinguished through textures and colors
-Added Hiding places
-Added Heal and Charging stations
-Added new Hints
-Added Secret passages
-Added Event rooms
-Added Overload action to some objects
-Added warning Signs to explosives
-Added ItemLog into Debriefing screen
-Added some Background Ambience sounds
-Changed Radar dots to Icons
-Changed Energy Cell consumtion to ONE for all
-Lowered Energy Cell charges
-Added Radar Goal reminder for tutorial
-Added more random locked or charged doors
-Item Loot UI changed so that it doesen't interrupt the game
-Gamma adjusted on default to higher value
-Damage to walls will now add cracks depening on the damage
-Missing Icons added
-Camp Screen updated
-Menu UI Improved
== Bug Fixes ==
-Minor Bug in Savegame fixed
-Missing translations added
-Gamma adjusted
-Resolution font problems on 1366x768 fixed
-Fixed some descriptions that are now outdated
-Fixed Turret behavior to real bullet physics
-Fixed locked rooms(They should now contain at least a button)
-Torso Shadows fixed
-Strange Flying metal plates removed
-Misplaced traps that removed floors fixed
-Lighting fix
-Lootroom with double icon fixed
-Enemy and Turret targeting bug on flares fixed
-Missing Doors fixed
-Decoration & Door rotation fixed
-Enemy Livebar bug fixed
-Drained turrets did not change their color fixed
===================================
= Early Access - Release 0.6.0.1 =
Released: 2016-04-08
== Changes ==
-Autosave message added
-Lootcrate info added
-Airlock radar position changed to airlock button
-Added a hint for entering the control-room.
== Bug Fixes ==
-Tutorial text placing changed
-Some Text mistakes fixed
-Energy Cell action fixed
===================================
= Early Access - Release 0.6.0.0 =
Released: 2016-04-07
== Changes ==
-Endroom music added
-Stronger Enemys will spawn later (Lv4 / Lv6)
-Guide added to Steam Community
-Monitor switcher added to graphics
-Credits Images added
== Bug Fixes ==
-Character detail underscore bug fixed
-Added missing colorcode to some loot crates
-Added missing colorcode to some traps
===================================
= Early Access - Release 0.5.9.1 =
Released: 2016-04-06
== Changes ==
-Tipps added to UI elements
-Research removed until properly fixed
-Tipps added to Loading Screen
-New Boss Room added
-Quit changed to "return to main menu"
-Roadmap and patchnotes seperated
== Bug Fixes ==
-Double Damage issue fixed
-Text size problem fixed in camp
-Big maschine flicker fix
===================================
= Early Access - Release 0.5.9.0 =
Released: 2016-04-05
== Changes ==
-Plasma Turrets encounters added
-One new Turret configuration added
-Traps have status endicators on them -> colorcoded
-Three new enemy configurations added
-Deactivated Debug loading infos
-Damaged Traps will now display a healthbar
-Added new Rooms
-Plasma turrets can now destroy enviroment and enemys
-Some enemys fire real projectiles now
-More Items to be found in lootcrates
== Bug Fixes ==
-Fixed problems with non 16:9 resolutions
-Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks)
-Fixed Particle issues on Buttons
-Visible Particle effects on non discovered tiles fixed
-Boss Rooms upgraded to new version
-Fixed Trap placing issues
-Turret Targeting issues resolved via new Behavior AI
-Turrets are now nowalkables
===================================
= Early Access - Release 0.5.8.2 =
Released: 2016-04-01
== Changes ==
-Translations Added
-Steam Achievements added
-Enemys will now face units
-Event Rooms changed
-Item drop notification added
-Now displaying current mission level in camp
== Bug Fixes ==
-Translation bugs removed
-Traps fixed that couldnt be deactivated or drained
-English Auto Default on missing translations
===================================
= Early Access - Release 0.5.8.1 =
Released: 2016-03-31
== Changes ==
-Trap and Enemy status is now visible via color
-Missing Icons added
-Enemy AI Improved
-More Voices added
-Display equipment on team screen
-Display warning if a unit has no gear for the mission
-New Enemys added
-New Traps added
-Annoying Traps/Enemys/Deco removed
-Credits updated
-Button range lowered to 2 Room distance
-Pathfinding improved
-Units can now be renamed in unit overview.
-Steam Leaderboard added
-Endless Descent added
== Bug Fixes ==
-Sound Adjustment problems fixed
-Trap and Enemy Behavior
-Visible Enemys on MiniMap now disappear if not visible
-Traps and enemys that couldnt be drained fixed
===================================
= Pre Release - Release 0.5.8 =
Released: 2016-03-24
== Changes ==
-Patchnotes added
-Animations
-Splash Screen
-Credits added
-Camp UI : 50 %
-Mission UI
-Tier 2 Skills and Items : 50 %
-Unit Voice Acting
-Bugfixes
Released: 2016-05-10
== Changes ==
-Changed a some room layouts
-Changed the tutorial text for the control room
== Bug Fixes ==
-Savegames where not working correctly sometimes - Fixed
-Fixed fire in a room
-Fixed nondestructable passages
-Hanging caused some weird behavior - fixed
=Early Access - Release 0.8.1=
Released: 2016-05-09
== Changes ==
-none -> just minor fixes
== Bug Fixes ==
-Room graphic bug fixed
-Language Switcher -> German fixed
-Tutorial Fix -> Skip was not working sometimes
-Tutorial reset fixed
=Early Access - Release 0.8.0 - Alert System Updated =
Released: 2016-05-06
== Changes ==
-New Pathfinding
-Added Linux build
-Food drop chance lowered in crates
-Abort and Leave only avaible via ingame button(No UI Button anymore)
-Operator Skills UI improved
-Added more Charges to operator skills to make them more useful
-Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters)
-New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps)
-If a character can't find a way they will call "Operator?/Help?/NeedAssistance"=for orders
-Alert System (5 Levels wich trigger different security protocolls)
-Alert Beacons removed and replaced through security cameras
-New Camera traps added
-Room Changes (Improved layout / Gameplay)
-Hang in there! (Characters will not fall to their death anymore! They will hang on edges and wait for help)
-LiveBar on Hover (If you already know the Live/Armor of a enemy it will appear on hover)
-New enemy Type (Recharger -> Charges security Systems that have been drained)
-Added additional Animations (Hanging and helping in example)
-With enough strength units can pull themselve up
-New Rooms and suprises !
== Bug Fixes ==
-Bridge Position Bug fixed (We missed a room with bridges)
-Fixed Glass that couldnt break
-Crafting mats ignore bug
-Room "Reactor Blowup" sometimes impossible
-Fixed a permission bug in the forum that prevented users from posting
===================================
= Early Access - Release 0.7.2 =
Released: 2016-04-26
== Changes ==
-Machines will spawn later in game now
-Added Flashlights to all units
-First levels are now easier
-Changed ration distribution (You can't give units more then they need)
-Added additional info elements to unit selection
-Sudden-death Timer now a lot higher
-Description "Recharge Equipment" changed to "Recharge battery"
-Description "Overload" changed to "Overcharge (Blow up)"
-Description "NEW" changed to "FOUND"
-Description "BUILD" changed to "CRAFTED"
-Added Colors to bridges if they switch
-Added new Blocker traps
-Changed the time of some blocking traps to be less annoying
-Added Colors to machines if they change states
-Changed bossroom spawns to be less frequent
== Bug Fixes ==
-Tutorial text fixes
-Door Emission fixed (Will stay visible in Fog of War)
-Continue button press able through tutorial text fixed
-Door Visibility improved
-Added missing emission to machines
-Bridge Position Bug fixed
-Heat sink position bug fixed.
-Airlock Numbers changed to X(units) / X(Needed)
===================================
= Early Access - Release 0.7.1 =
Released: 2016-04-22
== Changes ==
-Added schematics to lootcrates
== Bug Fixes ==
-Doublicated schematics in crafting
===================================
= Early Access - Release 0.7.0.0 =
Released: 2016-04-22
== Changes ==
-Game Start switch to Campphase
-Changed Patchnotes beta to Early Access
-Corpses are now lootable
-You can now Charge a other characters battery with yours
-Added new Items into the game(Example:Ghostarmor)
-Added Tutorial text to campphase first start
-New Indicators added to items "New" and "Build"
-Added Bullet physics to some weapons and traps
-Rebuilded all Rooms with the new Tile set
-All Areas are now distinguished through textures and colors
-Added Hiding places
-Added Heal and Charging stations
-Added new Hints
-Added Secret passages
-Added Event rooms
-Added Overload action to some objects
-Added warning Signs to explosives
-Added ItemLog into Debriefing screen
-Added some Background Ambience sounds
-Changed Radar dots to Icons
-Changed Energy Cell consumtion to ONE for all
-Lowered Energy Cell charges
-Added Radar Goal reminder for tutorial
-Added more random locked or charged doors
-Item Loot UI changed so that it doesen't interrupt the game
-Gamma adjusted on default to higher value
-Damage to walls will now add cracks depening on the damage
-Missing Icons added
-Camp Screen updated
-Menu UI Improved
== Bug Fixes ==
-Minor Bug in Savegame fixed
-Missing translations added
-Gamma adjusted
-Resolution font problems on 1366x768 fixed
-Fixed some descriptions that are now outdated
-Fixed Turret behavior to real bullet physics
-Fixed locked rooms(They should now contain at least a button)
-Torso Shadows fixed
-Strange Flying metal plates removed
-Misplaced traps that removed floors fixed
-Lighting fix
-Lootroom with double icon fixed
-Enemy and Turret targeting bug on flares fixed
-Missing Doors fixed
-Decoration & Door rotation fixed
-Enemy Livebar bug fixed
-Drained turrets did not change their color fixed
===================================
= Early Access - Release 0.6.0.1 =
Released: 2016-04-08
== Changes ==
-Autosave message added
-Lootcrate info added
-Airlock radar position changed to airlock button
-Added a hint for entering the control-room.
== Bug Fixes ==
-Tutorial text placing changed
-Some Text mistakes fixed
-Energy Cell action fixed
===================================
= Early Access - Release 0.6.0.0 =
Released: 2016-04-07
== Changes ==
-Endroom music added
-Stronger Enemys will spawn later (Lv4 / Lv6)
-Guide added to Steam Community
-Monitor switcher added to graphics
-Credits Images added
== Bug Fixes ==
-Character detail underscore bug fixed
-Added missing colorcode to some loot crates
-Added missing colorcode to some traps
===================================
= Early Access - Release 0.5.9.1 =
Released: 2016-04-06
== Changes ==
-Tipps added to UI elements
-Research removed until properly fixed
-Tipps added to Loading Screen
-New Boss Room added
-Quit changed to "return to main menu"
-Roadmap and patchnotes seperated
== Bug Fixes ==
-Double Damage issue fixed
-Text size problem fixed in camp
-Big maschine flicker fix
===================================
= Early Access - Release 0.5.9.0 =
Released: 2016-04-05
== Changes ==
-Plasma Turrets encounters added
-One new Turret configuration added
-Traps have status endicators on them -> colorcoded
-Three new enemy configurations added
-Deactivated Debug loading infos
-Damaged Traps will now display a healthbar
-Added new Rooms
-Plasma turrets can now destroy enviroment and enemys
-Some enemys fire real projectiles now
-More Items to be found in lootcrates
== Bug Fixes ==
-Fixed problems with non 16:9 resolutions
-Traps fixed that couldn't be deactivated or drained (Piercer and Heatsinks)
-Fixed Particle issues on Buttons
-Visible Particle effects on non discovered tiles fixed
-Boss Rooms upgraded to new version
-Fixed Trap placing issues
-Turret Targeting issues resolved via new Behavior AI
-Turrets are now nowalkables
===================================
= Early Access - Release 0.5.8.2 =
Released: 2016-04-01
== Changes ==
-Translations Added
-Steam Achievements added
-Enemys will now face units
-Event Rooms changed
-Item drop notification added
-Now displaying current mission level in camp
== Bug Fixes ==
-Translation bugs removed
-Traps fixed that couldnt be deactivated or drained
-English Auto Default on missing translations
===================================
= Early Access - Release 0.5.8.1 =
Released: 2016-03-31
== Changes ==
-Trap and Enemy status is now visible via color
-Missing Icons added
-Enemy AI Improved
-More Voices added
-Display equipment on team screen
-Display warning if a unit has no gear for the mission
-New Enemys added
-New Traps added
-Annoying Traps/Enemys/Deco removed
-Credits updated
-Button range lowered to 2 Room distance
-Pathfinding improved
-Units can now be renamed in unit overview.
-Steam Leaderboard added
-Endless Descent added
== Bug Fixes ==
-Sound Adjustment problems fixed
-Trap and Enemy Behavior
-Visible Enemys on MiniMap now disappear if not visible
-Traps and enemys that couldnt be drained fixed
===================================
= Pre Release - Release 0.5.8 =
Released: 2016-03-24
== Changes ==
-Patchnotes added
-Animations
-Splash Screen
-Credits added
-Camp UI : 50 %
-Mission UI
-Tier 2 Skills and Items : 50 %
-Unit Voice Acting
-Bugfixes