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Search results 1-14 of 14.
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Patchnotes
GeorgS - - Patch Notes
Post=Early Access - Release 0.8.2= Released: 2016-05-10 == Changes == -Changed a some room layouts -Changed the tutorial text for the control room == Bug Fixes == -Savegames where not working correctly sometimes - Fixed -Fixed fire in a room -Fixed nondestructable passages -Hanging caused some weird behavior - fixed
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Patchnotes
GeorgS - - Patch Notes
Post=Early Access - Release 0.8.1= Released: 2016-05-09 == Changes == -none -> just minor fixes == Bug Fixes == -Room graphic bug fixed -Language Switcher -> German fixed -Tutorial Fix -> Skip was not working sometimes -Tutorial reset fixed
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Important Notice: We've been made aware that our discussion board was closed. This was not intended. We have reopened it and apologize for the mistake update_08.png Hello everyone. Here we are with the second content update for The Fifth Expedition. This time around we've done a lot of things under the hood. Most importantly, the alert system. The game now keeps track of the alert level within each map. Destroying parts of the security system or getting spotted by cameras will increase the alert…
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Patchnotes
GeorgS - - Patch Notes
Post=Early Access - Release 0.8.0 - Alert System Updated = Released: 2016-05-06 == Changes == -New Pathfinding -Added Linux build -Food drop chance lowered in crates -Abort and Leave only avaible via ingame button(No UI Button anymore) -Operator Skills UI improved -Added more Charges to operator skills to make them more useful -Windup Times for Enemys and Turrets (Most enemys/turrets need some time to fire at your characters) -New Movement Modes (Reckless=Ignore Traps|Careful=Dont move on Traps) -If…
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Patchnotes
GeorgS - - Patch Notes
Post= Early Access - Release 0.7.2 = Released: 2016-04-26 == Changes == -Machines will spawn later in game now -Added Flashlights to all units -First levels are now easier -Changed ration distribution (You can't give units more then they need) -Added additional info elements to unit selection -Sudden-death Timer now a lot higher -Description "Recharge Equipment" changed to "Recharge battery" -Description "Overload" changed to "Overcharge (Blow up)" -Description "NEW" changed to "FOUND" -Description …
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Patchnotes
GeorgS - - Patch Notes
Post= Early Access - Release 0.7.1 = Released: 2016-04-22 == Changes == -Added schematics to lootcrates == Bug Fixes == -Doublicated schematics in crafting =================================== = Early Access - Release 0.7.0.0 = Released: 2016-04-22 == Changes == -Game Start switch to Campphase -Changed Patchnotes beta to Early Access -Corpses are now lootable -You can now Charge a other characters battery with yours -Added new Items into the game(Example:Ghostarmor) -Added Tutorial text to campphase …
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Hello everyone! Just for a quick update and to make the little news update a bit more interesting, here's some previews for new items we will be adding with the next update, which is fast on it's way. Ghost Armor: Become undetectable while not moving. ghostarmor.jpg Shield Generator: Gain a shield that absorbs some incoming damage. shield4.gif Lastly, we're also adding a feature that will allow you to reclaim equipment from dead characters. reclaimitems.png
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Roadmap
PostRoadmap The Fifth Expedition is a game under active development. As such, not every planned feature is fully implemented yet. This roadmap serves as an outline of what we currently have planned. We will update the roadmap with every major update to the game to reflect the current state of things. To give a better overview, the roadmap is split into two categories. The big things, game changing new features we have planned to flesh out the core gameplay. And the little things, minor tweaks and fi…
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Game Guide
PostNotice This guide is not yet complete, more sections will be added later to explain the in depth mechanics of the game. The Basics Missions In the Fifth Expedition, you will face a series of scouting missions. Your goal in each mission is to find the control room and enter it with at least one person alive. Once the control room is entered by one character, you can leave the mission and proceed. The mission also ends if either all characters are dead or the mission is aborted. To abort a mission…
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If you like to make lets plays or streams of our game: Please spare us sending thousand of mails to our email accounts and use : https://www.keymailer.co/g/games/24709 Instead ! We need to confirm your youtube / Steam / Twitch accounts before we give you a free key. There a way to much impostors going around for reselling keys. You can also reach us directly via youtube on our snapjawgames channel , but we will always prefer keymailer . Thank you very much ! And Game on ! The Snapjaw Games Team
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Patchnotes
GeorgS - - Patch Notes
Post=Early Access - Release 0.8.2= Released: 2016-05-10 == Changes == -Changed a some room layouts -Changed the tutorial text for the control room == Bug Fixes == -Savegames where not working correctly sometimes - Fixed -Fixed fire in a room -Fixed nondestructable passages -Hanging caused some weird behavior - fixed =Early Access - Release 0.8.1= Released: 2016-05-09 == Changes == -none -> just minor fixes == Bug Fixes == -Room graphic bug fixed -Language Switcher -> German fixed -Tutorial Fix -> Sk…
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So far so good, i added you into the Beta-Tester User Group so you can actually see the links Lordofriva posted. To your question 3 : Yes we do have a Roadmap. I will hopefully today write it down into the forum. The Roadmap itself will be present in the game on startup. With each major update you will get a popup in the main menu on start that tells you what features are in, and what features we are still working on.